닌텐도 · 채용 중 57건
Tools Engineer - Systems (Retro Studios)
Tools Engineer - Systems (Retro Studios)
소프트웨어 엔지니어정규직시니어 · 10~15년
닌텐도는 Tools Engineer를 채용합니다. 대규모 시스템 아키텍처 설계 및 파이프라인 구축을 주도하며, API-first 설계 원칙을 준수해야 합니다. 10~15년 이상의 게임 개발 경력을 선호하며, 기술적 리더십과 팀 간의 원활한 커뮤니케이션 능력이 필수입니다. 텍사스 오스틴에서 게임 개발 도구의 전체 수명 주기를 관리하게 됩니다.
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.