닌텐도 · 채용 중 57건
Technology Engineer (Retro Studios)
Technology Engineer (Retro Studios)
소프트웨어 엔지니어정규직주니어 · 0~2년
닌텐도는 Retro Studios에서 게임 엔진 서브시스템을 개발하고 유지보수할 Technology Engineer를 모집합니다. C/C++ 역량과 선형대수학, 3D 수학에 대한 깊은 이해가 필수입니다. 게임 엔진 개발이나 로우레벨 시스템에 대한 포트폴리오가 중요하며, 협업 능력과 문제 해결 역량을 갖춘 주니어급 인재를 찾습니다.
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.